Utilization of Bottle Plastic Waste at Community Level through Gamification Method

Authors

  • Rio Korio Utoro Department of Informatics, Institut Teknologi Nasional (Itenas), Bandung - INDONESIA

Keywords:

plastic bottle, waste, gamification, point system, waste management

Abstract

Based on data from the Indonesian Central Bureau of Statistics on the percentage of households by province and the treatment of waste sorting easily decayed and not easily decayed, West Java Province compared to the year 2013 suffered a setback in 2014. Based on these data, the percentage rate of un-sorted garbage increased from 69.48 % To 77.36%. If waste management, especially plastic bottle waste at the household level, can be managed in such a way, it can have a huge positive impact, especially in reducing the number of waste production that will be sent to landfill (TPA). The simplest waste management that can be done by the community is to sort out the waste that will be disposed of. Rubbish plastic bottles are separated from other household waste. Through the gamification method, people can collect points obtained from plastic bottle bins that are inserted into special machines designed for this system. The machine is placed in a place that became the center of community activities. Points collected can be exchanged for some rice. With this approach, it is hoped that people will start managing their household waste better, and the existing waste problem can be overcome.
At present the increase in the volume of plastic bottle waste in households is increasing. This is due to changes in lifestyle that are all practical, also more and more emerging mini markets that are located close to the community. With the increase in the volume of waste plastic bottles, there is a chance for garbage accumulation to occur at polling stations. Very few people in the Cigadung area, especially the poor, have the initiative to collect or separate plastic bottles from other household waste. This is because the result of collecting plastic bottles if sold is not comparable, so people just throw it away.
One of the programs owned by the Bandung City government is the welfare of the people, especially those who are economically disadvantaged. One of the efforts that have been made by the government is providing compensation, but because it is done at a certain time, residents cannot rely too much on such assistance for their daily needs. Therefore, a strategy is needed to organize welfare programs for disadvantaged people so that they can be done at any time.
BeHappyOur, adopted from the word Behavior, is a system that aims to improve people's behavior in disposing of garbage. The BeHappyOur system will be used to accommodate the needs of the poor. The BeHappyOur system is run through a garbage ATM / machine that can provide reward points with a certain amount that can be exchanged by citizens with basic necessities to the Partner. With this system, it is expected that the research partner program to improve the welfare of its citizens can run better.

References

E. Yourdon, Modern Structured Analysis, New Jersey: Prentice Hall, 1989

Thomas Connolly, Carolyn Begg, DataBase System, “A Practical Approach to Design, Implementation, and Management”, Addision Wesley,Fourth Edition, England, 2010

RPJMD (Rencana Pembangunan Jangka Menengah Daerah Kota Bandung) 2014-2018

Published

2017-11-01

Issue

Section

FoITIC 2017