PENDEKATAN ARSITEKTUR MODERN PADA PERANCANGAN THEME PARK VIDEO GAME FINAL FANTASI

Authors

  • Muhammad Qinthara Fitri
  • Utami
  • Wahyu Buana Putra

Keywords:

Theme Park, Video Game, Final Fantasy, Arsitektur Modern

Abstract

Abstrak
The Final World adalah proyek fiktif Taman Tema JRPG-Fantasy yang berlokasi di Situ Cileunca, Kecamatan Pangalengan, Kabupaten Bandung, Jawa Barat. Taman tema seluas ± 4 Ha dengan luas bangunan 8000 m2 ini menggabungkan elemen dunia nyata dan fantasi, menciptakan pengalaman mendalam bagi para penggemar genre JRPG dan fantasi. Pendekatan semi nyata digunakan dalam perancangan untuk menciptakan suasana yang realistis bagi pengunjung. Lokasi yang berdekatan dengan danau Situ Cileunca dan perkebunan warga memberikan keuntungan pemandangan indah dan aksesibilitas yang mudah. Namun, perlu diperhatikan beberapa permasalahan seperti akses jalan yang belum terkelola baik dan jarak dari area industri yang mengakibatkan jam ramai tertentu. Oleh karena itu, perancangan mencakup perbaikan akses jalan untuk memudahkan kunjungan. Taman ini terbagi atas zona publik, zona private, dan zona servis. Zona publik menawarkan beragam wahana, auditorium, restaurant, mesjid, plaza, dan taman bunga yang terbuka untuk umum. Zona private mencakup area resort dan kantor pengelola. Sementara zona servis berfungsi sebagai area logistik. Dalam merancang area indoor, taman tema menawarkan berbagai permainan dan wahana menarik yang menghadirkan
pengalaman interaktif, sesuai dengan tema Final Fantasy. Diharapkan The Final World menjadi destinasi wisata yang menarik dan menyuguhkan pengalaman tak terlupakan dalam memasuki alam fantasi dari permainan JRPG dan dunia Final Fantasy.
Kata kunci: Theme Park, Video Game, Final Fantasy, Arsitektur Modern

Abstract
The Final World is a fictitious JRPG-Fantasy Theme Park project located in Situ Cileunca, Pangalengan District, Bandung Regency, West Java. This ± 4 Ha theme park with a building area of 8000 m2 combines elements of the real world and fantasy, creating an immersive experience for fans of the JRPG and fantasy genres. A semi-real approach is used in the design to create a realistic atmosphere for visitors. The location which is close to Situ Cileunca Lake and local people's plantations provides the advantage of beautiful scenery and easy accessibility. However, it is necessary to pay attention to several problems such as road access that has not been well managed and the distance from industrial areas which results in certain peak hours. Therefore, the design includes road access improvements to facilitate visits. This park is divided into public zones, private zones, and service zones. The public zone offers a variety of rides, auditoriums, restaurants, mosques, plazas and flower gardens that are open to the public. The private zone includes the resort area and the management office. While the service zone functions as a logistics area. In designing the indoor area, the theme park offers a variety of interesting games and rides that present an interactive experience, in line with the Final Fantasy theme. It is hoped that The Final World will become an attractive tourist destination and provide an unforgettable experience in entering the fantasy world of JRPG games and the world of Final Fantasy.
Keywords: Theme Park, Video Game, Final Fantasy, Modern Architecture

References

Awwal, A. F., Jatmiko, A. D., & Rosilawati, H. (2019). Perencanaan dan Perancangan Taman Hiburan Tematik Berbasis Architainment di Bulak Kota Surabaya. Universitas Widya Kartika.

Taman hiburan tematik (Theme park) Di Yogyakarta. (2017, February 25). Welcome to Repository Universitas Atma Jaya Yogyakarta - E-Journal Universitas Atma Jaya Yogyakarta. https://e-journal.uajy.ac.id/11396

NURHASANAH, SARAH (2019) TA: RANCANGAN “PASTEUR MODERNE APARTMENT” DENGAN PENERAPAN GAYA ARSITEKTUR MODERN DI BANDUNG. Skripsi thesis, INSTITUT TEKNOLOGI NASIONAL BANDUNG.

Le corbusier Bahasa Indonesia, ensiklopedia bebas. (n.d.). Wikipedia bahasa Indonesia, ensiklopedia bebas. Retrieved August 22, 2023, from https://id.wikipedia.org/wiki/Le_Corbusier

Frank Lloyd Wright. (2023, March 1). Wikipedia, the free encyclopedia. Retrieved August 22, 2023, from https://en.wikipedia.org/wiki/Frank_Lloyd_Wright

Frank Lloyd Wright. (2023, March 1). Wikipedia, the free encyclopedia. Retrieved August 22, 2023, from https://en.wikipedia.org/wiki/Frank_Lloyd_Wright

Walter gropius. (2023, August 15). Wikipedia, the free encyclopedia. Retrieved August 22, 2023, from https://en.wikipedia.org/wiki/Walter_Gropius

Philip Johnson. (2022, August 13). Wikipedia, the free encyclopedia. Retrieved August 22, 2023, from https://en.wikipedia.org/wiki/Philip_Johnson

Elemen kejepangan Dari sisi sejarah, budaya Dan mitologi dalam video game sekiro: Shadows die twice karya studio from software. (n.d.). Welcome to Repository UNSADA - Repository UNSADA. https://repository.unsada.ac.id/4170/

TA: Perancangan theme Park orchid pavilion dengan Penerapan Konsep Biomimikri Desain Di Kota Baru Parahyangan. (n.d.). Welcome to Itenas Repository - Itenas Repository. https://eprints.itenas.ac.id/983/

Adhi Nugraha; 2012; Transforming Tradition: A Method for Maintaining Tradition in a Craft and Design Contex, Aalto University publication series, doctoral dissertations, Helsinki; pada 18 April 2020.

Erdiono, D. (2012). Mengungkap Makna Metaforik Karya Tadao Ando: Auditorium 'Telur' Inamori, Universitas Kagoshima - Jepang. Media Matrasain, 9(1).

Marcello, A. (n.d.). Integration of video game play and storytelling in theme Park environmental design. STARS. https://stars.library.ucf.edu/etd2020/1052/

Downloads

Published

2023-08-30

Issue

Section

2023 Arsitektur